Advice on typical treasure limits
Posted: Thu Jul 06, 2023 4:44 am
I'm about to start playing with a group brand new to DCC (and one to TTRPG's altogether). The worry I have is that I used to roleplay a group where the treasure got WAY out of hand. Like, each one was sitting on a pile so huge that one used his money to pay off a militia to (successfully) depose a local mayor, install himself, and retire. (The player was moving, that was why he retired his character.)
The group stopped being treasure motivated, and started turning down quests because they didn't pay enough.
In the end, I had to specifically create an adventure to reduce their treasure. Think Rumpelstiltskin in reverse. Every time they went into their money pouch they pulled out straw. I was able to tie it back to a wealthy client they had slighted a couple adventures prior hiring a wizard to curse the party, so at least I gave them a reasonable explanation I thought.
I want to avoid this problem with my new group, so I ask other judges. What is the "normal" level of gold you give out per adventure? I've only ever given out GP, but maybe with the new group I can start with smaller denominations too.
Any advice would be appreciated.
The group stopped being treasure motivated, and started turning down quests because they didn't pay enough.
In the end, I had to specifically create an adventure to reduce their treasure. Think Rumpelstiltskin in reverse. Every time they went into their money pouch they pulled out straw. I was able to tie it back to a wealthy client they had slighted a couple adventures prior hiring a wizard to curse the party, so at least I gave them a reasonable explanation I thought.
I want to avoid this problem with my new group, so I ask other judges. What is the "normal" level of gold you give out per adventure? I've only ever given out GP, but maybe with the new group I can start with smaller denominations too.
Any advice would be appreciated.