Hello all,
I've played DCC several times at cons, and even run a (unfortunately) short campaign and am hoping to start another.
I had it in my head to try writing up a short funnel myself as opposed to using a published one. I've written -and even published- several adventures over the years, but not for DCC. What would you say makes for a good DCC funnel as opposed to a "normal" low-level adventure?
I'm thinking not just mechanics, but tone and theme too.
What makes a good funnel?
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What makes a good funnel?
"Bighara RULES!" -Ogrepuppy
"Well, that's just genius." -GnomeBoy
"Well, that's just genius." -GnomeBoy
- Raven_Crowking
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Re: What makes a good funnel?
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: What makes a good funnel?
Thanks for that link. A most excellent and thought-provoking post!Raven_Crowking wrote:http://ravencrowking.blogspot.ca/2012/0 ... ngeon.html
"Bighara RULES!" -Ogrepuppy
"Well, that's just genius." -GnomeBoy
"Well, that's just genius." -GnomeBoy
- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3159
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
- Contact:
Re: What makes a good funnel?
You're welcome!bighara wrote:Thanks for that link. A most excellent and thought-provoking post!Raven_Crowking wrote:http://ravencrowking.blogspot.ca/2012/0 ... ngeon.html
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3159
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
- Contact:
Re: What makes a good funnel?
I believe there might be some slight expansion in the version of that article that appears in Dispatches from Raven Crowking Volume 1.
There is also a blog post about converting materials to DCC that may be germane; it is expanded upon in D.A.M.N. #1, but the free version is here: http://ravencrowking.blogspot.ca/2013/0 ... o-dcc.html
There is also a blog post about converting materials to DCC that may be germane; it is expanded upon in D.A.M.N. #1, but the free version is here: http://ravencrowking.blogspot.ca/2013/0 ... o-dcc.html
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.