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Tried searching,but too many entries and not about my ?

Posted: Tue Jun 20, 2017 1:05 pm
by OldSoul
I know that characters that use feed dice don't "have a static bonus", but does the relevant stat also get thrown into the calculation?

For example, a 1st level warrior with a 10 STR gets 1d3 in deed dice to hit and damage.

If that same character had a 14 STR would they have 1d3+1 to hit and damage, with only the d3 part used to determine the success or fail of a mighty deed?

I ask because the way it's written (that I have found since starting this weekend) you could have some seriously sucking physical stats and be just as good a warrior as one with high stats.

Also, it doesn't specify melee attacks, so do deed dice apply to hit and damage of ranged weapons as well?

Thanks for replying.

Re: Tried searching,but too many entries and not about my ?

Posted: Wed Jun 21, 2017 6:06 pm
by Judge Blackthorn
Think you already got the correct answer on Reddit, but STR or AGI modifiers should apply. Deed die only replaces the need for a static class bonus.

Re: Tried searching,but too many entries and not about my ?

Posted: Thu Jun 22, 2017 6:47 am
by OldSoul
Judge Blackthorn wrote:Think you already got the correct answer on Reddit, but STR or AGI modifiers should apply. Deed die only replaces the need for a static class bonus.

Yep. I did, thanks! Took a while for this question to even post here.

As a general thing, all the "details" of the game are left for the judge to either flesh out or push to the side as desired, correct?

Things like the iron helmet. I see it helps to wear a helmet in the crit charts. But no actual details are given to it. So the judge is left to decide if different materials matter, if one might give AC, if they have a check penalty, etc.

Re: Tried searching,but too many entries and not about my ?

Posted: Thu Jun 22, 2017 10:59 am
by GnomeBoy
OldSoul wrote:
Judge Blackthorn wrote:Think you already got the correct answer on Reddit, but STR or AGI modifiers should apply. Deed die only replaces the need for a static class bonus.

Yep. I did, thanks! Took a while for this question to even post here.

As a general thing, all the "details" of the game are left for the judge to either flesh out or push to the side as desired, correct?

Things like the iron helmet. I see it helps to wear a helmet in the crit charts. But no actual details are given to it. So the judge is left to decide if different materials matter, if one might give AC, if they have a check penalty, etc.
In general, it lets you build the game you want to play -- or you can just wing things as they come along, without the need for every detail to be codified and studied before play.

Plenty of room to decide what an iron helmet does situationally, rather than a fixed chart/list in a book. Same with everything else, more or less. More like a roleplaying game, less like a board game.