What some players will do, a CCD campaign
Posted: Fri Feb 10, 2006 8:52 am
Let’s say your party has completed the 1st adventure in interludes. They encountered the ooze in the pit in the dungeon below and lewered the wererat into it during the final encounter.
Taking that as a good omen hey start playing lip service to "Oozamar" and begin bringing animals and subdued npc monsters to the pit for sacrifice (poor Slizzik).
Enter The Lost Vault of Tsathzar Rho. Something is definitely wrong in the woods around Logbars cave. The characters while exploring and encountering the slightly twisted monsters within decide that Oozamar is calling them to him and that I as a DM have provided them with a way to bring a new god into the realms with them as high priests. (Which I will not confirm or deny and that drives them crazy.)
With great religious fevor they are slaughtering the "unbelievers" who have desecrated Oozamar's chaple.
We are not done with The Lost Vault of Tsathzar Rho yet. We just hit the lake on the 2nd level. 2 of the characters have died thus far, (I roll in the open, intelligent mobs are well intelligent and players take their lumps). One of the players who's barbarian had died wishes to roll up a cleric of Oozamar. He knows "that there is no god yet and will not have access to spells unless they wake the god" his words not mine.
I can see where this is going. The characters who survive the assault and make it into the final vault will witness the birth of Oozamar. Tsathzar Rho becomes the avatar of Oozamar in there eyes and they decide to serve the dark master. The players begin to taint to the dark ones accepting their gifts for awhile and begin rounding up more followers for Oozamar/ Tsathzar. I may even grant the new cleric spells from a dark god.
Meanwhile the Oculum Infernae gets built and the world in invaded by demons and devils.
Should be a fun ride.
Taking that as a good omen hey start playing lip service to "Oozamar" and begin bringing animals and subdued npc monsters to the pit for sacrifice (poor Slizzik).
Enter The Lost Vault of Tsathzar Rho. Something is definitely wrong in the woods around Logbars cave. The characters while exploring and encountering the slightly twisted monsters within decide that Oozamar is calling them to him and that I as a DM have provided them with a way to bring a new god into the realms with them as high priests. (Which I will not confirm or deny and that drives them crazy.)
With great religious fevor they are slaughtering the "unbelievers" who have desecrated Oozamar's chaple.
We are not done with The Lost Vault of Tsathzar Rho yet. We just hit the lake on the 2nd level. 2 of the characters have died thus far, (I roll in the open, intelligent mobs are well intelligent and players take their lumps). One of the players who's barbarian had died wishes to roll up a cleric of Oozamar. He knows "that there is no god yet and will not have access to spells unless they wake the god" his words not mine.
I can see where this is going. The characters who survive the assault and make it into the final vault will witness the birth of Oozamar. Tsathzar Rho becomes the avatar of Oozamar in there eyes and they decide to serve the dark master. The players begin to taint to the dark ones accepting their gifts for awhile and begin rounding up more followers for Oozamar/ Tsathzar. I may even grant the new cleric spells from a dark god.
Meanwhile the Oculum Infernae gets built and the world in invaded by demons and devils.
Should be a fun ride.