It was great working with Joseph, Aeryn, Jim and the rest of the Goodman Games team. Again thanks for the opportunity.
The theme of Points of Light I was about saving or expanding civilization. The theme of Points of Light II is exploration beyond the frontier of your campaign. I plundered history and myth to come up with four lands that are meant to be explored. This is not a rehash of Forgotten Realm's Maztica or an historical recreation. For example the culture of the natives of the Golden Shore are more like Mycanae Greek (Bronze Age) than Native Americans. The empire of Amacui is inspired by Ancient Assyria. Fans of pulp Swords & Sorcery will like the Misty Isles a lot. I think you find the volcano setting of Mazatl unique.
For those who followed the backstory of the first Points of Light, the Sunrise Sea gives you more information about the Grand Kingdom period. You will find out what happened to the Sarrath Faction from Borderland and Wildland and be introduced to a new human kingdom. Mazatl gives more details on blood god, Azeel, introduced in Wildland. Unlike the first Points of Light the four lands are set in the same "time" but are more diverse in their geography.
Again the background is an option, designed to allow people to combine the lands into a grand campaign if that their wish. The focus is still on writing lands that can just "drop" into your existing campaign.
The map sizes are slightly larger and have 27 columns and instead of 25. All the maps are full size unlike PoL I where Acheron was a half map. There are twice as many mini-maps. The monster stat block have been changed; instead of 5 HD it is now 5th Level, striker. With striker being the role/personality of the monster. This was done to broaden the appeal of the series to all editions of world's most popular RPG not just the older ones. The design, the writing, and feel of the lands are the same as PoL I.
Further comments on Points of Light II
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- Wild-Eyed Zealot
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Re: Further comments on Points of Light II
Sounds interesting, Rob: I flipped through POL1 on my previous visit to Kansas City, so I'll have to keep an eye out for this one too.
grodog
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Allan.
grodog@gmail.com
Editor and Project Manager, Black Blade Publishing
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
---
Allan.
grodog@gmail.com
Editor and Project Manager, Black Blade Publishing
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
- finarvyn
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Re: Further comments on Points of Light II
It's a great book. I highly reccommend it to anyone who likes to run short campaigns or maybe one-shot adventures.
I find that both of the POL books give me just enough information to get me started on a short-term game, then in a few weeks I can switch to another setting.
I find that both of the POL books give me just enough information to get me started on a short-term game, then in a few weeks I can switch to another setting.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
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- Wild-Eyed Zealot
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Re: Further comments on Points of Light II
Appreciate the good words