Search found 4 matches
- Wed Oct 10, 2012 3:19 pm
- Forum: DCC RPG General
- Topic: Magic items... your thoughts?
- Replies: 6
- Views: 9855
Magic items... your thoughts?
Our group is rotating GMs with the DCC RPG and using modules from various games that we've wanted to try out. It's my turn to GM, and I'm running a d20 module created with a party of 1st level characters in mind (our group is a mix of 0 & 1 level). The module gives gold and magic items out like ...
- Tue Jan 05, 2010 11:17 pm
- Forum: Castle Whiterock
- Topic: Castle Whiterock PDF??
- Replies: 10
- Views: 48863
Re: Castle Whiterock PDF??
I'm surprised I'm the first to mention it, but IF YOU ACT IN THE NEXT TWO DAYS you can pick it up for $10 at RPGNow's $10 sale - happening until the 7th!
(I'll let you scroll through the oodles of good deals until you find it!)
(I'll let you scroll through the oodles of good deals until you find it!)
- Tue Jan 05, 2010 11:10 pm
- Forum: Dungeon Crawl Classics - General
- Topic: Supporting multiple systems within the DCC's
- Replies: 59
- Views: 126609
Re: Supporting multiple systems within the DCC's
Personally, I think a 4e / generic format is the way to go. Many posters upthread have already shown that 4e would be difficult to do in a generic system, as there are many assumptions needed for combat and experience allocation. I have used older DCC (pre-4e) in other systems with very little probl...
- Thu May 22, 2008 8:20 pm
- Forum: DCC Modules - 3E
- Topic: Urban DCC
- Replies: 7
- Views: 13840
Urban DCC
I need to pick up a quick adventure for a game next week, that could have staying power enough to last two or three sessions. Are there any good urban DCC adventures? Even something that could be dropped into a city would be great.
Kristian
Kristian