Search found 12 matches
- Sun Feb 03, 2008 10:01 am
- Forum: DCC Modules - 3E
- Topic: Legacy stuff
- Replies: 0
- Views: 7195
Legacy stuff
I have to say, that the Crystal hand write up in DCC #42 is exactly the way Legacy Items should have been. You spend exp on items and you get additional powers. So much simpler, makes alot more sense and alot less book keeping. Hats off to you guys for this module, truly one of your best.
- Fri Feb 01, 2008 9:43 pm
- Forum: DCC Modules - 3E
- Topic: Gods - Domains
- Replies: 6
- Views: 14066
- Fri Feb 01, 2008 4:41 pm
- Forum: DCC Modules - 3E
- Topic: Gods - Domains
- Replies: 6
- Views: 14066
- Fri Feb 01, 2008 3:27 pm
- Forum: DCC Modules - 3E
- Topic: Gods - Domains
- Replies: 6
- Views: 14066
Gods - Domains
I apologise in advance if this has already been asked and answered. But I was wondering if there is a "Master List" of all the new gods introduced in DCC adventures. I own quite a few of them now, not all, but quite a few. And If no one has made a list, I can sit down and type something up.
- Fri Feb 01, 2008 3:25 pm
- Forum: Dungeon Crawl Classics - General
- Topic: Gen Con Wishlist
- Replies: 26
- Views: 39594
- Fri Feb 01, 2008 1:11 pm
- Forum: Dungeon Crawl Classics - General
- Topic: Gen Con Wishlist
- Replies: 26
- Views: 39594
- Fri Feb 01, 2008 12:15 pm
- Forum: DCC Modules - 3E
- Topic: CC #28, Into the Wilds
- Replies: 9
- Views: 16450
- Thu Jan 31, 2008 7:15 pm
- Forum: DCC Modules - 3E
- Topic: CC #28, Into the Wilds
- Replies: 9
- Views: 16450
- Thu Jan 31, 2008 7:14 pm
- Forum: DCC Modules - 3E
- Topic: CC #28, Into the Wilds
- Replies: 9
- Views: 16450
- Thu Jan 31, 2008 5:15 pm
- Forum: DCC Modules - 3E
- Topic: CC #28, Into the Wilds
- Replies: 9
- Views: 16450
- Thu Jan 31, 2008 3:19 pm
- Forum: DCC Modules - 3E
- Topic: CC #28, Into the Wilds
- Replies: 9
- Views: 16450
- Thu Jan 31, 2008 11:13 am
- Forum: DCC Modules - 3E
- Topic: CC #28, Into the Wilds
- Replies: 9
- Views: 16450
CC #28, Into the Wilds
On page 41, it lists as treasure: Reaver, a Proto-Longsword that does 2d4+1 and is treated as an exotic Weapon. What exactly is a Proto-Longsword (PL) and why is it an exotic weapon? Does a PL do 2d4+1 normally and then you add the +1 for the weapon. Just curious. I love unique magic items, weapons ...