Search found 3 matches
- Thu Feb 27, 2020 10:51 am
- Forum: Judges' Forum
- Topic: Dice woes
- Replies: 3
- Views: 12685
Dice woes
I have a player actively switching and/or selecting dice at the table for the roll based on if that die rolls high or low. Example, using a high rolling dice for combat then switching, and announcing it, to a low rolling die for luck checks. I see this as basically being similar to intentionally usi...
- Mon Jan 27, 2020 11:33 am
- Forum: Judges' Forum
- Topic: Real world time
- Replies: 5
- Views: 15075
Re: Real world time
I have run published adventures for AD&D 2ed Dragon lance, Pathfinder 1.0, and Starfinder society but the round times for each ranged with AD&D rounds taking the longest and Starfinder taking the least. I've read quite a few DCC modules to get a feel for how to make and run an adventure but ...
- Fri Jan 24, 2020 11:24 am
- Forum: Judges' Forum
- Topic: Real world time
- Replies: 5
- Views: 15075
Real world time
I’m trying to budget time for designing a public game at my FLGS and was curious what people are experiencing in the way of how much real world time should a round take.