Search found 123 matches

by herecomethejudge
Sun Jun 23, 2019 11:08 am
Forum: DCC RPG Community
Topic: DCC RPG in New England?
Replies: 0
Views: 16615

DCC RPG in New England?

Anyone playing DCC RPG in southern VT, southern NH, southern ME, or northern MA?
by herecomethejudge
Sun Jun 23, 2019 11:06 am
Forum: Dungeon Crawl Classics - General
Topic: Converting 3E/4E DCC Modules to DCC RPG Rules: Guidelines
Replies: 8
Views: 62666

Converting 3E/4E DCC Modules to DCC RPG Rules: Guidelines

I was wondering if we could start a thread here that compiles all the tips, guidelines, scales, etc. people have used to successfully convert from 3E and 4E to DCC RPG. My general conversion method is more to just totally strip out all stats and "stat from scratch" as it were, basing off o...
by herecomethejudge
Sun Jun 23, 2019 10:57 am
Forum: Etherscope
Topic: Anybody still playing Etherscope?
Replies: 14
Views: 86111

Re: Anybody still playing Etherscope?

Zombie thread, but it's on sale for $3 right now at DTRPG, so I'm picking it up, plus modules for $1 each.
by herecomethejudge
Sun Jun 23, 2019 10:54 am
Forum: DCC RPG Third Party Publishers
Topic: Brave Halfling Publishing...what gives? Never buy again.
Replies: 71
Views: 390959

Re: Brave Halfling Publishing...what gives? Never buy again.

For what it's worth, I've been playing one of the Appendix N Adventures Add-ons, "The Treacherous Cobtraps," and it's fun. I've also read through "The Green Orb," and I am planning to use it on my PC's next overnight trek ("Oh look, there's a cave..."). I kind of think ...
by herecomethejudge
Sun Jun 23, 2019 10:44 am
Forum: DCC RPG Adventure Modules
Topic: DCC and Aereth.
Replies: 4
Views: 22006

Re: DCC and Aereth.

What I hate about FR is that there's sooo much history, that I'm scared to change/add or delete anything in case it interferes with a future adventure. The odd thing is, I also feel the need to always add the location of an adventure on the map. It's just common sense to know the location but it's ...
by herecomethejudge
Sun Jun 23, 2019 8:45 am
Forum: DCC RPG General
Topic: Republishing Older DCC Modules for DCC RPG?
Replies: 3
Views: 15073

Republishing Older DCC Modules for DCC RPG?

Are there any plans to republish older DCC modules (0-6x) for DCC RPG rules? I know the aesthetic's somewhat different, but there's such a wealth of material there.
by herecomethejudge
Sun Jun 23, 2019 8:34 am
Forum: DCC RPG General
Topic: Funnel
Replies: 15
Views: 60918

Re: Funnel

However when I started this last campaign the players sat down and the first thing they said was “who cares they’re all dead anyway”. Yes remembering the deaths can be good and make the living so much the better but for me a character with 1 or 2 hp has zero chance. You can make something amusing o...
by herecomethejudge
Sun Jun 23, 2019 8:23 am
Forum: Rules discussion
Topic: bonuses for stats beyond 18
Replies: 10
Views: 26644

Re: bonuses for stats beyond 18

BanjoJohn wrote:I house rule it as, every point above 18 increases by +1. So:
19 +4
20 +5
21 +6
22 +7, etc.

This just keeps it simple, and I generally ignore the book if it contradicts this because I haven't seen any official stance on ability scores beyond 18.
Makes sense to me too.
by herecomethejudge
Sat Jun 15, 2019 7:56 am
Forum: DCC RPG Third Party Publishers
Topic: Dungeon Lord Zine from Death Machine Press
Replies: 0
Views: 16931

Dungeon Lord Zine from Death Machine Press

Can anyone talk me into buying these? I've bought the vast majority of DCC zines and such, but they're $14 for 3 issues and some of the worst-reviewed DCC items on DTRPG. Not trying to slam, just reporting how others have reviewed them. Has anyone really liked them and want to sell me on them? https...
by herecomethejudge
Sat Jun 15, 2019 7:52 am
Forum: DCC RPG Third Party Publishers
Topic: Thoughts on Kobolds Stole My Cat! & The Gongfarmer's Revenge
Replies: 6
Views: 23445

Re: Thoughts on Kobolds Stole My Cat! & The Gongfarmer's Rev

Update:

I was browsing DTRPG and saw that Mark has repackaged these adventures, plus another funnel, into a one-volume set: https://www.drivethrurpg.com/product/27 ... ong-Farmer
by herecomethejudge
Sat Jun 15, 2019 7:47 am
Forum: DCC RPG General
Topic: Funnel
Replies: 15
Views: 60918

Re: Funnel

1d4 + STA as intended has worked well for us. Yes, there are tons of deaths, but that's the point. It makes survival for the others that much sweeter. That's also why many funnels are written with built-in "Here are some extra PCs" checkpoints built in -- for example, the Beastmen tower in...
by herecomethejudge
Sat Jun 15, 2019 7:39 am
Forum: DCC RPG Third Party Publishers
Topic: Night Soil
Replies: 2
Views: 11596

Re: Night Soil

Cool. I liked Night Soil #0.

On another note, although I feel like I already have enough blog-published classes to last a lifetime, do we know when that Class Alphabet book is coming out? It's been a while since the "Working Class Alphabet" teaser was released.
by herecomethejudge
Sat Jun 15, 2019 7:33 am
Forum: DCC RPG Adventure Modules
Topic: DCC and Aereth.
Replies: 4
Views: 22006

Re: DCC and Aereth.

I don't think there's any such reference, but the good news is: it's up to your imagination. What I've been doing is, roughly keeping track of any reference to how long a party has to travel in order to get from a town to a dungeon in the modules they've been working through and sketching out a map ...
by herecomethejudge
Sat Jun 15, 2019 7:27 am
Forum: DCC Lankhmar
Topic: Lankhmar: How Different Are the Rules and Why
Replies: 2
Views: 25440

Re: Lankhmar: How Different Are the Rules and Why

Update: I had never read OD&D until recently and was not aware that "In the Beginning," there were only three classes: fighting-man, magic-user, and cleric. That part of it makes sense to me now.
by herecomethejudge
Thu May 16, 2019 4:27 pm
Forum: Rules discussion
Topic: Swimming and Combat
Replies: 4
Views: 18818

Re: Swimming and Combat

In this case, they've been at sea before and have definitely swam as well. Basically, I'm willing to suspend some of the ways I would normally work so not immediately destroy them as this is the first encounter of a series of encounters in the final dungeon. Good point on the damage - all attacks a...
by herecomethejudge
Thu May 16, 2019 4:26 pm
Forum: Rules discussion
Topic: Adding Skills
Replies: 10
Views: 34810

Re: Adding Skills

Character rolls skill untrained -> character notes that skill on their sheet -> character levels up and chooses one of those untrained skills to be designated as trained going forward Right, but why? Why can that character just choose to suddenly be skilled in that, and why *only* that versus anyth...
by herecomethejudge
Thu May 16, 2019 4:24 pm
Forum: Rules discussion
Topic: Let's Talk About Spellburn
Replies: 44
Views: 161734

Re: Let's Talk About Spellburn

And to that spellburn action table, that's one of the things I called out in my post as not really making sense using the in game time economy as written. There is no way that branding yourself with a hot iron, for example, happens in the same round in which one casts a spell, unless the character ...
by herecomethejudge
Wed May 15, 2019 8:35 pm
Forum: Rules discussion
Topic: Adding Skills
Replies: 10
Views: 34810

Re: Adding Skills

Sounds a little complicated and arbitrary to me. In particular, I don't see what relationship rolling an untrained skill would necessarily have with later learning that skill? Also, people do lose skills that are unused or if they get dumber (it happens), so I would actually support a system where c...
by herecomethejudge
Wed May 15, 2019 8:28 pm
Forum: Rules discussion
Topic: Swimming and Combat
Replies: 4
Views: 18818

Re: Swimming and Combat

Three thoughts: 1) If my players tried to tell me their characters can swim just because they're level 5, I'd say no way. Swimming really is a trained skill, and unless they had a water-oriented patron or something like that, I don't see a way around "swimming lessons" before they can do i...
by herecomethejudge
Wed May 08, 2019 7:38 pm
Forum: Judges' Forum
Topic: *SPOILERS* - How to Run DCC #80.5, Glipkerio's Gambit?
Replies: 3
Views: 14979

Re: *SPOILERS* - How to Run DCC #80.5, Glipkerio's Gambit?

You're right about the chasm. I guess I got really absorbed in the text and, because it didn't mention anything about the rope down-modifying the risk, I didn't think of it. I'm still thinking the stair puzzle is too hard, but I'll report back after running it with details on how it went down.
by herecomethejudge
Sun May 05, 2019 8:33 am
Forum: Judges' Forum
Topic: *SPOILERS* - How to Run DCC #80.5, Glipkerio's Gambit?
Replies: 3
Views: 14979

*SPOILERS* - How to Run DCC #80.5, Glipkerio's Gambit?

*SPOILER ALERT - PLAYERS, STOP READING NOW!* I was looking into running Glipkerio's Gambit for a group of level 2 PCs, but I was put off from doing so by what seemed to be some rather daunting elements. Have others on here run this module as it is written, and how did it go if so, specifically in re...
by herecomethejudge
Tue Apr 23, 2019 8:19 pm
Forum: The Gongfarmer's Almanac
Topic: too political for GFA?
Replies: 9
Views: 39571

Re: too political for GFA?

Dan, please don't submit this sort of political position 'statement' for inclusion in the GFA. While I respect your right, and everyone else's individual right, to hold whatever political opinions you want, I don't want current political leanings or satire imposed on this community or upon this zin...
by herecomethejudge
Sun Mar 31, 2019 7:39 am
Forum: Magic and Spells
Topic: Lay on Hands and Ability Score Damage
Replies: 5
Views: 22820

Re: Lay on Hands and Ability Score Damage

I also say no, but it's never come up in gameplay for me.
by herecomethejudge
Sun Mar 31, 2019 7:37 am
Forum: Magic and Spells
Topic: Spell - Merlins Beard (1st lvl Wizard)
Replies: 1
Views: 14857

Re: Spell - Merlins Beard (1st lvl Wizard)

Looks like this is from a few months ago; how's the spell working out for you?
by herecomethejudge
Sun Mar 31, 2019 7:11 am
Forum: DCC RPG General
Topic: Secret door base detection rules?
Replies: 6
Views: 21772

Re: Secret door base detection rules?

I usually do INT check vs. door DC.

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