Search found 12 matches

by DM_Dave
Mon Jun 11, 2007 6:59 am
Forum: DCC Modules - 3E
Topic: Cage of Delirium - seeking opinions
Replies: 12
Views: 17471

fathead wrote:
As for the masks...I'll try it...but you don't know my wife...she'll almost certainly laugh (accompanied with an eye roll). :)
Lol...true, but I do know mine, and I understand! :roll: :wink:
by DM_Dave
Mon Jun 11, 2007 5:34 am
Forum: DCC Modules - 3E
Topic: Cage of Delirium - seeking opinions
Replies: 12
Views: 17471

The music is great! I can't recommend Midnight Syndicate high enough... great stuff. I've used music in my games for years, and here's nothing better to set the mood. play "Anvil of Crom" (From "Conan the Barbarian") to get the blood pumping during combat, or some scary music rea...
by DM_Dave
Sun Jun 10, 2007 8:31 pm
Forum: DCC Modules - 3E
Topic: Cage of Delirium - seeking opinions
Replies: 12
Views: 17471

Example Characters

Professor Winslow Smythe Professor Smythe is a tenured professor, having been on staff at Miskatonic University for almost twenty years. His primary field of study is psychology, and he is an accomplished alienist. He also has quite the reputation as an aficionado on matters of the occult. Only Doc...
by DM_Dave
Sun Jun 10, 2007 8:09 pm
Forum: DCC Modules - 3E
Topic: Cage of Delirium - seeking opinions
Replies: 12
Views: 17471

Revised Timeline

Other suggestions: To further add to the horror, you may want to avoid any attacks or combat on the grounds and wait until the characters enter the asylum. Once inside, the doors and windows magically seal until the mystery of the asylum is solved. Alternatively, you could magically seal the iron ga...
by DM_Dave
Sun Jun 10, 2007 8:25 am
Forum: DCC Modules - 3E
Topic: Cage of Delirium - seeking opinions
Replies: 12
Views: 17471

cages

First, the module is top notch! One of GG's best. This 100% fits the bill for what your looking for. Second, it could be run in a single night depending on your players. I would say it has about eight to ten hours of play time. Third, I just logged on to comment about how this very module would make...
by DM_Dave
Tue May 22, 2007 7:19 pm
Forum: DCC Modules - 3E
Topic: Undermountain in Aereth?
Replies: 4
Views: 9580

More to follow

Well, now that that bit of inspiration has sprung forth, I have started really putting things together. I will post a more detailed integration shortly! :D
by DM_Dave
Tue May 22, 2007 7:40 am
Forum: DCC Modules - 3E
Topic: Undermountain in Aereth?
Replies: 4
Views: 9580

I answered my own question.

A careful examination of the map of the north, and some reading gave me this: Just like in the Forgotten Realms, Aereth has a frosty north populated by many barbarian tribes called "the Frost Barrens." There is a mountain range south of the Kingdom of Luthea called the Dunerain Mountains, ...
by DM_Dave
Mon May 21, 2007 3:03 am
Forum: DCC Modules - 3E
Topic: Undermountain in Aereth?
Replies: 4
Views: 9580

Undermountain in Aereth?

Well, next month my favorite dungeon crawl of all time makes it to 3.5e. This gets me thinking about placing Waterdeep and Undermountain in Aereth. http://www.wizards.com/default.asp?x=products/fracc/957327200 One of the fun thing about UM was all the teleports and how they spurred so many adventure...
by DM_Dave
Tue May 15, 2007 3:43 am
Forum: DCC Modules - 3E
Topic: Known Realms Locations of Classic Adventures
Replies: 3
Views: 17929

Wow! This is great, and well thought out!

Thanks,

Dave
by DM_Dave
Tue May 15, 2007 3:29 am
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Locations for 1E modules on Aereth
Replies: 2
Views: 9449

very cool! thanks!

Dave
by DM_Dave
Mon May 14, 2007 5:42 pm
Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
Topic: Locations for 1E modules on Aereth
Replies: 2
Views: 9449

Locations for 1E modules on Aereth

Has anyone done this yet? "Vault of the Drow" seems like that would be real easy, as would all of the "Underdeep" stuff. What about the "Giant's" series, or "Aerie of the Slavelords", "Temple of Elemental Evil", "The Tomb of Horrors", Etc. ...
by DM_Dave
Mon May 14, 2007 5:36 pm
Forum: DCC Modules - 3E
Topic: Combining DCC #35 with other campaign worlds
Replies: 15
Views: 23987

1E modules

Actually, I think it would be easier to move the old 1E modules to Aereth than to try to "shoehorn" whole Greyhawk nations and cultures to Aereth. There are enough similar stuff that I don't think it would be any issue at all to move the modules to Aereth.

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