For me a halfing with a 18 can lift just as much as a ogre with a 18.
At some point I just shrug and smile and say It's a Game. It doesn't have to make sense or be realistic.
It's a Game.
Do what works for you.
Search found 245 matches
- Sun Jan 13, 2013 2:51 pm
- Forum: Rules discussion
- Topic: Thieves'/Halflings Luck and (again!) Mighty Deeds of Arms
- Replies: 41
- Views: 77208
- Sun Jan 13, 2013 2:43 pm
- Forum: Rules discussion
- Topic: clarification on Mighty Deeds of Arms
- Replies: 31
- Views: 58937
Re: clarification on Mighty Deeds of Arms
After the 3rd or 4th game with four warriors as the primary group they started to use Might Deed every single swing. Mostly to disarm,trip and in general get some major advantage. Only the (Tank) of the group was fighting defensively. Frankly it got annoying.Slowed the game down and lead to stupid a...
- Sun Jan 13, 2013 12:30 pm
- Forum: Rules discussion
- Topic: clarification on Mighty Deeds of Arms
- Replies: 31
- Views: 58937
Re: clarification on Mighty Deeds of Arms
The official answer I think is: There is no penalty for trying and failing a Deed. Indeed it is meant to be something that occurs every single swing of a warrior. That said, there are many with house rules that do other things. I have seen house rules for the following- Attempting a Deed lowers the ...
- Sat Jan 12, 2013 6:31 am
- Forum: DCC RPG Third Party Publishers
- Topic: Creature Catalog
- Replies: 75
- Views: 144213
Re: Creature Catalog
Update?
I will be buying this book,deadtree version.
Any word yet on when it will hit the streets?
I will be buying this book,deadtree version.
Any word yet on when it will hit the streets?
- Sat Jan 12, 2013 6:15 am
- Forum: DCC RPG General
- Topic: Whiterock Conversion
- Replies: 1
- Views: 3843
Re: Whiterock Conversion
My guess is Goodman isn't ever going to do a real conversion of this,sigh. I did indeed think about running this for my DCC group but never did.
- Sat Jan 12, 2013 2:00 am
- Forum: DCC RPG General
- Topic: Multiclassing... would it make godlike characters?
- Replies: 37
- Views: 41686
Re: Multiclassing... would it make godlike characters?
Geez you guys! Don't know Conan much at all huh?
OBVIOUSLY Conan was a pc warrior in DM Howard's DCCRPG "Savage Sword" Game. He used Crawl #1 Everyone can do Thief skills options so Thief was removed as a Class.
OBVIOUSLY Conan was a pc warrior in DM Howard's DCCRPG "Savage Sword" Game. He used Crawl #1 Everyone can do Thief skills options so Thief was removed as a Class.
- Mon Jan 07, 2013 1:23 pm
- Forum: Adventure Design
- Topic: How Far Ahead Do You Plan Your Campaign?
- Replies: 14
- Views: 57595
Re: How Far Ahead Do You Plan Your Campaign?
I'm DAMN lucky if I have fully read the store bought adventure I'm running and more often than not my own homemade adventures are scrawled out on one page of notes. I might go by them or I might not. I have a HUGE book that I slam full of maps,npc's,adventure ideas,traps,names for everything from In...
- Sat Jan 05, 2013 7:52 am
- Forum: Rules discussion
- Topic: Deed actions that would insta-kill an enemy
- Replies: 39
- Views: 57706
Re: Deed actions that would insta-kill an enemy
Necropost! I just wanted to add for people to not forget this isn't a video game. You are not bound by strict laws that things only function one way. If the warrior did a special attack to shove someone into a pit it could indeed work. Perhaps even a second time! 2 cultists tumble away into certain ...
- Wed Nov 14, 2012 2:41 pm
- Forum: DCC RPG General
- Topic: Disappointed with the FLGS in regards to DCC RPG.
- Replies: 37
- Views: 76274
Re: Disappointed with the FLGS in regards to DCC RPG.
Have not bought a book from a bookstore or Game Store since the late 1990's. I do check them out but not one has been worth it. More than not they are dirty,have rude uninterested employees and a very small selection. The worst ones around here sell at a HUGE markup or sell used books as new. The la...
- Sat Sep 22, 2012 8:36 am
- Forum: DCC RPG General
- Topic: House Rules We Love
- Replies: 40
- Views: 68265
Re: House Rules We Love
I almost always time jump a year after the 0 level funnel. It helps explain the class abilities.
- Sat Sep 22, 2012 8:07 am
- Forum: Magic and Spells
- Topic: Why is Cthulhu Neutral?
- Replies: 45
- Views: 106765
Re: Why is Cthulhu Neutral?
One day last summer I was outside picking up all the crud that had been blown into my yard. Back and forth across the yard I went just picking up all the trash and branches ect that had blown in. After a bit my wife who was sitting on the front steps said" Those ants really hate you!". I s...
- Sat Sep 22, 2012 7:50 am
- Forum: Rules discussion
- Topic: Streamlined adventurer spending
- Replies: 7
- Views: 12914
Re: Streamlined adventurer spending
I ask what kind of time there are wanting to have in town and how many wealth they are willing to spend. The Min per level is the absolute minimum they can spend for the effect but the % still must be meet.This lets us skip past the shopping and lets them have basic gear as they want without keeping...
- Sat Sep 22, 2012 7:03 am
- Forum: Magic and Spells
- Topic: Read Magic - Wizard version
- Replies: 3
- Views: 10913
Re: Read Magic - Wizard version
Thereby leading at least one DCC game to include a Wizard crying and wailing "I never learned to read!" just like Adam Sandler in 50 first dates.
- Fri Dec 23, 2011 5:50 am
- Forum: DCC RPG General
- Topic: Recreating D&D with DCC
- Replies: 3
- Views: 6544
Re: Recreating D&D with DCC
Well I will buy a copy and if not use the setting,will at least give it a look through for things to loot for my game.
- Fri Dec 23, 2011 5:47 am
- Forum: DCC RPG General
- Topic: Countdown Thread
- Replies: 105
- Views: 137307
Re: Countdown Thread
I was born in 1969......and STILL we have no DCC rpg.
- Thu Dec 15, 2011 10:52 am
- Forum: Actual Play Reports
- Topic: Upcoming playtests of DCC RPG
- Replies: 200
- Views: 580326
Re: Upcoming playtests of DCC RPG
I'm all alone on the Birth in the Booth Idea?
Geez and normally I have my finger on the pulse of the rpg society!
Geez and normally I have my finger on the pulse of the rpg society!
- Thu Dec 15, 2011 2:12 am
- Forum: Actual Play Reports
- Topic: Upcoming playtests of DCC RPG
- Replies: 200
- Views: 580326
Re: Upcoming playtests of DCC RPG
Next year I have two major releases: DCC RPG and my first son. WOW! Congrats! Great NEWS!! Also grats on the boy! :lol: Growing your own group really works! Maybe the good wife could manage to sneak a extra in and have twins? You really need 4 group members. Though maybe you already have a couple o...
- Thu Dec 15, 2011 1:55 am
- Forum: DCC RPG General
- Topic: Countdown Thread
- Replies: 105
- Views: 137307
Re: Countdown Thread
Can't preorder until I get my Christmas gifts because frankly I think someone preordered for me! If she didn't and went with another rpg book well then I will preorder on the 26th!
Either way I have to also buy another three sets of dice for it(Inked this time,learned my lesson the last time).
Either way I have to also buy another three sets of dice for it(Inked this time,learned my lesson the last time).
- Wed Dec 14, 2011 5:34 am
- Forum: DCC RPG General
- Topic: You will always remember this as the day you almost caught..
- Replies: 6
- Views: 8546
You will always remember this as the day you almost caught..
So I was thinking of what type of game I am going to run with DCC and something came to mind that I always wanted to run but never did. A Pirate or at least Nautical campaign. Does DCC come with any Nautical rules or advice? How do you guys see that theme fitting in with swords and sorcery type play...
- Tue Dec 13, 2011 4:46 pm
- Forum: DCC RPG General
- Topic: Countdown Thread
- Replies: 105
- Views: 137307
Re: Countdown Thread
I am DONE waiting! Muhahaha! Give me the Game NOW!
Or I will hold all of Christmas hostage!
No Christmas for anyone in the world till the game is released!
*Que mad laughter with cool echo sound effects*
Or I will hold all of Christmas hostage!
No Christmas for anyone in the world till the game is released!
*Que mad laughter with cool echo sound effects*