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DragonMech: Mech Manual

Mechs for Enemies and Allies

Survival in DragonMech requires a hard metal shell powered by a loud engine. But it's not enough to beat the other mechs: you also have to survive wizards throwing fireballs! This is the definitive guide to the smoke-belching steampunk mechs, nimble clockwork lancers, slave-driven galley-riders, magical elven tree-walkers, and grotesque necromechs that every mech jockey has to be prepared to pilot - or fight.

A New Kind of Fantasy Warrior

This "monster manual of mechs" provides players with new options and DMs with new enemies. There are 59 new mechs from every major faction, plus new mech gear and construction options. In non-DragonMech fantasy worlds, the mechs can be used as deadly constructs or animated golems.

Designed for use with DragonMech, The Mech Manual includes:

  • 59 new mechs from the Stenian Confederacy, Legion, Irontooth Clans, and elven nations, as well as orc tribes, unaffiliated undead mechs, and other factions
  • New mechs from the mysterious underdeep races: drow mechs, derro mechs, even an aboleth mech
  • 12 new monsters for mech-related campaigns
  • Intelligent mechs, haunted mechs, and other unique mechs that showcase the range of adventures mechs can provide
  • New feats, new spells, and new mech weapons for use in your DragonMech game.

Preview: Click here for a 10-page preview of the Mech Manual, showcasing several unique mechs including the aboleth brine worm! (864K PDF)

Reviews:

  • Gaming Report: 4-1/2 stars. "It's worth it. If you're the type of gamer who loves an endlessly interesting world to play with; save your pennies and trek on down to your gaming shop. Especially if you're a GM. You'll have adventure ideas poring out within an hour."
  • EN World: 4 stars. "The Mech Manual helps flesh out the Dragonmech world even as it provides new options to the GM in terms of machines and monsters to challenge his players with."
  • RPG Now fan review: 5 stars. “The Mech Manual will not only fire up your imagination but you will find all the detail you could want.”

For more on the overall DragonMech product line, see the DragonMech page. This page covers only the Mech Manual sourcebook.

Writers: F. Wesley Schneider and Matt Sprengeler
Developer: Joseph Goodman
Art Director: Andy Hopp
Cover Artist: Jeff Carlisle
Interior Artists: Jeff Carlisle, Brad McDevitt, Liz Harper, Noel Murphy, Eric Roman, Grey Thornberry
Editor: Ken Hart
Produced in cooperation with Sword & Sorcery Studios, a division of White Wolf

WW17602, 128 pages, $21.99

Preview of Table of Contents and Interior Art

  • Chapter One: New Mechs
    • Stenian Confederacy Mechs
      • Borukdatar
        • Remna Aeriestone, Wandering Warsmith
      • Crag Strider
      • Earth Breaker
      • Fell Hammer
      • Iron Choir
        • Mechs of the Gods
      • Judge
      • Steam Blade
        • Captain Gabriel Rosas, Rogue Steam Blade Captain
      • Tunnel Warden
      • War Smith
        • Nicolas Tessler, Selling the Future
    • Legion Mechs
      • Chimera
      • Defender (a.k.a. Tindertwig)
      • Falcon (unique)
      • Fist of Valor
      • Humanity's Vengrance
      • Just Retribution
      • Paladin
      • Vortex
    • Irontooth Clan Mechs
      • Ashigaru
        • Duels of Honor
      • Ch'i'rin
      • Kabuto
        • The Striding Crab, an Exemplary Kabuto
      • Kappa
      • Kusari
      • Oni
        • Storm Ystarn, Captain the Most Feared Mech in Highpoint
      • Sensei
      • Shurikien
      • Wazikashi
    • Elven Mechs
      • Aeron's Ally
      • Dark Dryad
      • Groveshadow (unique +2 mech)
        • Enchanted Mechs
      • Icicle
      • Jeweltree
      • Memory
    • Orc Mechs
      • Crash Axe
        • The Seared Palm Clan
      • Dire Armor
      • Fire Blood
      • Gnasher
      • Gore Dog
      • Ol' Chief One Eye
        • Orc Religion and the Lunar Rain
      • Org XIII
        • Ravel Cracked Skull, Half-Orc Genius
      • Terror Tower
        • A Terror Tower Village
      • Warchief's Armor
    • Undead Mechs
      • Charnel
      • Dreadwand
        • Turning Undead Mechs
      • Haunted Jurgen (unique)
      • Sharlorn, the Necropolis (unique city-mech)
        • Appearance
        • Existence Aboard Sharlorn
        • Noteworthy Residents
    • Unique and Unusual Mechs
      • Avenging Blade (unique)
      • Brine Worm (aboleth)
      • Cathedral (unique)
      • Deep Spider (drow)
      • Earthblood the Mighty (unique)
      • Home, formerly Hornet (unique)
      • Lactrodectus (drow)
      • Razid (derro)
        • Derro, Allies of the Lunar Invasion
      • Sand Strider
        • Wanderers of the Wet Desert
      • Shrine of Oon (unique)
        • The Monks of Oon
      • Steel Warlord
      • Sylvan Revenger (unique)
        • Bryn Crazed Oak, Last of the High Druids
      • Thundercloud
      • Underbreather
        • Lunar Islands
  • Chapter Two: New Equipment
  • Chapter Three: New Monsters
    • Cogling Crawler
    • Cogling Crawler Swarm
    • Demon, Hellborg
    • Devil, Goiem (Grime Devil)
    • Devil, Hairesthai (Heretic Devil)
    • Ferrous Cube
    • Giant, Lunar
    • Oil Nymph
    • Scalded (template)
    • Skelth
    • Stygian Horror
    • Ygapmpo
  • Chapter Four: New Rules
    • New Feats
    • New Spells

The Iron Choir, a mech that channels the power of the gods


The Judge, a Stenian enforcer mech


The Kabuto, the closest thing the Irontooth Clans have to a city-mech


Ashigaru, Irontooth training and dueling armor


Gore Dog, an orc raiding mech


Defender, a.k.a. Tindertwig, an early Legion model constructed of wood (and quite flammable!)


Jeweltree, an elven mech with magical gemstones woven into its bark


Home, formerly Hornet, now occupied by a mech tribe


The Brine Worm, an aboleth mech


The Sylvan Revenger, a druidic mech with an agenda


Sharlorn, the Necropolis, a necromantic city-mech