Some explorers perish in pit traps while others found fiefdoms. What
sets them apart? Master dungeons: heroes are chiseled from the challenges
they face, and those who conquer master dungeons rise to be kings. Lost
artifacts that raise continents from the sea, an empire's treasures buried
to avoid capture, nascent godlings amassing divine energies: choose these
challenges over the goblin cavern if you want to prove yourself worthy
of glory and empire!
Eons past the fabled sorcerer-kings of Parhok perished in a rain of
eldritch fire. But legends hold that one tribe survived the apocalypse,
fleeing with their slaves to a hidden city, where the greatest enchanters
of all time could sleep away the centuries, and awaken in a future age
as rulers of a ruined land.
Now once more the forbidden spells of the Parhok threaten the good folk
of the Known Realms. A kingdom lies ensorcelled, a royal family ensnared
by the forgotten dweomers of a long-dead race. When the best attempts of
seers and diviners have failed, it falls to the heroes to save the kingdom.
Have the sorcerer-kings risen to reclaim their bejeweled thrones? Or
has a more sinister power bent their ancient magics to its sinister will?
Only the most courageous and cunning of heroes will emerge victorious from
Dragora's Dungeon.
The
Tome Show Podcast: “It’s well written and has really interesting, dynamic
encounters.”
EN
World Fan Review: 4-1/2 stars. “The adventure is built on a great deal
of imaginative thought. Its main antagonists are interesting and Stroh’s
development of these NPCs and their ambitions and motives provide intriguing
possibilities for future game play.”
EN
World Fan Review: 4-1/2 stars. “My first impression when reading this
module was that it would make a perfect Conan novel. It just drips with
old-school, pulp sword-n-sorcery feel.”
Kobold Quarterly:
“Dragora’s Dungeon gets a thumbs up from me... I like the module’s high
fantasy feel.”