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Dungeon Crawl Classics #67:
Sailors on the Starless Sea
A Level 0 Adventure

Since time immemorial you and your people have toiled in the shadow
of the cyclopean ruins. Of mysterious origins and the source of many a
superstition, they have always been considered a secret best left unknown
by the folk of your hamlet.
But now something stirs beneath the crumbling blocks. Beastmen howl
in the night and your fellow villagers are snatched from their beds. With
no heroes to defend you, who will rise to stand against the encircling
darkness? The secrets of Chaos are yours to unearth, but at what cost to
sanity or soul?
An introductory adventure for the Dungeon Crawl Classics Roleplaying
Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against
the legacy of the Chaos Lords and their corrupted hordes. Delving beneath
the crumbling ruins, the characters discover ancient crypts, a starless
sea, and an ancient ziggurat, where death and treasure await in equal measure!
Rules Set: DCC RPG
Reviews:
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The
Earthlight Academy: “Sailors on the Starless Sea is the perfect introductory
adventure for Dungeon Crawl Classics RPG. It's got the right mixture of
weirdness to fulfill its promise as the torchbearer of Appendix N fantasy
roleplaying and enough charm to woo veterans and newcomers to tabletop
gaming alike.”
-
Swords
of Minaria: “For a dusty shelf price of $9.99 for the dead tree version
($6.99 for the PDF), and considering the amount of art in this module,
it is hard to pass this by. The stats are generic enough to run the adventure
with any OSR game, and (with a little editting for gore) Sailors of the
Starless Sea would be an exciting introductory adventure for new players
of any age. It is best used, however, to introduce players to DCC RPG,
as (much like that tome) the contents are a very evocative old-school primer
on how to bring that 1970's heavy metal ballad feel back to your gaming
table.”
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Tenkar’s
Tavern: “Talking about art - the maps are beautiful. Goodman should
sell prints of them (with the room / laceration markings removed). Really.
I'm not joking. There is more to the included maps then just the maps themselves,
and the embellishing artwork is amazing.”
-
Save
vs. Total Party Kill: “The Emerald Enchanter is my favourite of the
first three modules from DCC RPG, but they are all enjoyable reads. I feel
like you could turn them into something more open-ended if that’s the sort
of thing you like, and they each have some interesting ideas to steal.”
Related Products: Visit the DCC RPG
launch page for complete information on every DCC RPG release!
Writer: Harley Stroh
Cover Art and Cartography: Doug Kovacs
GMG5066, 16 pages, $9.99
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