The Complete Guide to Fey
The fey races are known for their magic and mystery -- but now, for the first time, they'll be known for what they truly are. The Complete Guide to Fey presents a groundbreaking rules system for tying all the fey races together. Using feats, templates, hosts, and completely new rules, it breaks down all the Monster Manual fey races, rebuilds them, and then ties them into a comprehensive overarching plot where the fate of all the known worlds hangs into the balance. Readers will learn the place of all the fey in this eternal drama, as well as how to craft their own fey races that tie into the ongoing plot. The Complete Guide to Fey is 100% world-neutral and stand-alone, and contains dozens of new monsters, spells, and characters.
Features:
- A holistic approach to fey true to both the d20 system and traditional folklore
- Rules and background for fey hosts, courts, cycles, and cynosures, which tie together with the standard d20 rules to create a single comprehensive system for creating and playing fey
- New fey races: grogans, pucks, shee, urchins, and fomori, as well as the fey-shaped template
- Classes for fey: the fey hero, empyrean, mysterial, horde rider, and twilight warlock
- Adventures in dreaming: a rules system fully integrated with the background material it's derived from, resulting in rules that can't help but encourage role playing and heroic campaigns
- Completely stand-alone and world-neutral, and also compatible with the Morningstar campaign setting
And much more, all of it compatible with the 3.5 revision!
Writer: R. Scott Kennan
Cover Artist: Michael Erickson
Interior Artists: Ilya Astrakhan, Jesus Barony, Tom Galambos, David Griffith, Kennon James, Doug Kovacs, William McAusland, Brad McDevitt, Scott Purdy, Lee Seed, Grey Thornberry
GMG3009. 80 pages. $18.99.
Preview of Table of Contents and Interior Art
- Preface
- Introduction
- Chapter One: Traits of the Blood
- Cynosure and Cycle
- Dwindling
- Chapter Two: Fey Society
- Courts, Hosts, and Cycles
- The Court of Dreams
- The Gentry
- The Yarthkins
- The Portunes
- The Revelry
- The Court of Nightmare
- The Horde
- The Grims
- The Bogeys
- The Uninvited
- The Court of Twilight
- Court Politics
- Customs and Cultures
- Chapter Three: Fey Characters
- Fey Races
- Grogans
- Pucks
- Shee
- Urchins
- Fey Infusions (Templates)
- Fey-Shaped
- Malekin
- Fomori
- Fey Classes
- Hero
- Empyrean
- Mysterial
- Ruffian
- Prestige Classes
- Horde Rider
- Twilight Warlock
- Fey Feats
- Chapter Four: Magic
- New Magic Type: Fey
- Fey Spells Master List
- Fey Spell Lists by Host
- New Spells
- Chapter Five: Adventures in Dreaming
- Chapter Six: Fey Realms
- Chapter Seven: Monsters of the Fey Realms
- Asrai
- Fideal
- Monathe-Duine
- Taran
- Appendix One: Magic Weave Worksheets
 The magic of the fey cannot be understated.
 The fey realms are many and varied, but wonder suffuses them all.
 Not all fey realms are friendly to mortals
 The separable soul: a trait few fey possess.
 To understand fey philosophy is to step outside the human mind.
 Some fey appear unhuman, but have a good heart...
 ...while others appear human but are wicked...
 ...and some, like those of the Horde, are pure malice!
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