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Cretasus Adventure Guide

A sourcebook and campaign setting covering everything you need to adventure on the world of Cretasus. Features:

  • History and background of the Main Valley and its settled regions, including New Savannah, Fort Tecumseh, Plesiosaur Bay, and other major areas.
  • More information on the mysterious dinosaurs of Cretasus: their habits, behaviors, and interaction with each other and humans.
  • Prestige classes for Dino Warriors and Federal Marshals.
  • GM source material, adventure ideas, town generation guidelines, treasure and encounter tables, and more.
  • d20 stats for 22 more dinosaurs and other prehistoric creatures, including seven marine monsters, plus the alien Scray.
  • d20 rules for vehicles and the Union's ironclads.
  • The Cretasus Adventure Guide is the second book in the Broncosaurus Rex series. It requires the use of the Broncosaurus Rex Core Rulebook.

    Click here for a full description of the world of Broncosaurus Rex, including reviews, a PDF preview, and more.

    Writers: Fred Bush, Joseph Goodman, Mike Roberts
    Artists: Tim Burgard, Brianna Garcia, Dan Morton, Derek Schubert, V. Shane, Walter Stuart

    128 pages, $22.00.

    Preview of Table of Contents and Interior Art

    • Introduction
    • Chapter I: The Main Valley
      • New Savannah & Environs
        • New Savannah
        • Mount Crowe
        • The Dukes and Butlers
        • The McQuarry Brothers
        • The Hideout Hills
        • The Great Library of Logos
        • The Crystal Desert
      • The Tecumseh Trail
        • Fort Tecumseh
          • The Dino Warriors
        • Fort Lincoln
          • Federal Marshals
          • Ironclads
      • The Southwestern Plains
        • The Black Jungle
        • The Bayou
      • The Bay Trail
        • The Inland Sea
          • The Bay Side Company
        • Underglen
        • Fort Apache
        • Plesiosaur Bay
      • The Northwestern Plains
        • Barrister House
        • The Warp Pirates
    • Chapter II: Dinosaurs
      • Dinosaur Intelligence
      • Cultural Habits
      • Dinosaurs in the Wild
      • Dinosaurs in the Economy
      • Dinosaurs as Weapons
      • Dinosaur Combat Rules
    • Chapter III: Player Reference
      • Character Classes
        • Prestige Class: Dino Warrior
        • Prestige Class: Federal Marshal
        • Machinists
      • Skill Evolution
      • New Feats
      • New Equipment
    • Chapter IV: Gamemaster Reference
      • Generating Settlements
      • Typical NPCs
      • Getting Around Cretasus
        • Common Mounts
        • Vehicle Rules
          • Typical Vehicle Stats
        • Buying a Mount
      • Treasure Tables
      • Encounter Tables
    • Chapter V: Creature Statistics
      • Coloration
      • Subspecies and Mutations
      • Albertosaurus
      • Ceratopsians
      • Cheirolepis
      • Dryosaurus
      • Dunkleosteus
      • Eurypterid
      • Hadrosaurs
      • Kronosaurus
      • Leptoceratops (Zulep)
      • Plesiosaurus
      • Quetzalcoatlus
      • Scray
      • Small Game
      • Spinosaurus
      • Stenonychosaurus
      • Tanystropheus
      • Therizinosaurus
      • Trilobite
      • Vulcanodon
      • Template: Ironclad

    A zulep (leptoceratops), savage barbarian dinosaurs of the desert


    The Scray: enigmatic aliens who supply the Union with much of its advanced technology.


    A machinist fumbles with a home-built device as a T-rex advances...


    Scenic New Savannah.


    Big Al's Dino Rodeo.


    A T-Rex battles a Union ironclad.